We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Abstract. BDDC algorithms are constructed and analyzed for the system of almost incompressible elasticity discretized with Gauss-Lobatto-Legendre spectral elements in three dimensi...
Luca F. Pavarino, Olof B. Widlund, Stefano Zampini
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Mixed reality systems seek to smoothly link the physical and data processing (digital) environments. Although mixed reality systems are becoming more prevalent, we still do not ha...