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IJCAI
2003
13 years 10 months ago
On the Foundations of Expected Expected Utility
Intelligent agents often need to assess user utility functions in order to make decisions on their behalf, or predict their behavior. When uncertainty exists over the precise natu...
Craig Boutilier
ECAI
2010
Springer
13 years 9 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
AMAI
2006
Springer
13 years 8 months ago
Bargaining over multiple issues in finite horizon alternating-offers protocol
In this paper we study multi issue alternating-offers bargaining in a perfect information finite horizon setting, we determine the pertinent subgame perfect equilibrium, and we pro...
Francesco Di Giunta, Nicola Gatti
AAI
2005
93views more  AAI 2005»
13 years 8 months ago
Learning By Feeling: Evoking Empathy With Synthetic Characters
Virtual environments are now becoming a promising new technology to be used in the development of interactive learning environments for children. Perhaps triggered by the success ...
Ana Paiva, João Dias, Daniel Sobral, Ruth A...
IJIS
2007
94views more  IJIS 2007»
13 years 8 months ago
The eightfold way of deliberation dialogue
Deliberation dialogues occur when two or more participants seek to jointly agree an action or a course of action in some situation. We present the first formal framework for such...
Peter McBurney, David Hitchcock, Simon Parsons