Sciweavers

1654 search results - page 322 / 331
» Games for Cognitive Agents
Sort
View
ECML
2004
Springer
14 years 1 months ago
Analyzing Multi-agent Reinforcement Learning Using Evolutionary Dynamics
In this paper, we show how the dynamics of Q-learning can be visualized and analyzed from a perspective of Evolutionary Dynamics (ED). More specifically, we show how ED can be use...
Pieter Jan't Hoen, Karl Tuyls
LSO
2004
Springer
14 years 1 months ago
COTS Evaluation Supported by Knowledge Bases
Selection of Commercial-off-The-Shelf (COTS) software products is a knowledge-intensive process. In this paper, we show how knowledge bases can be used to facilitate the COTS selec...
Abdallah Mohamed, Tom Wanyama, Günther Ruhe, ...
AMEC
2003
Springer
14 years 1 months ago
Choosing Samples to Compute Heuristic-Strategy Nash Equilibrium
Auctions define games of incomplete information for which it is often too hard to compute the exact Bayesian-Nash equilibrium. Instead, the infinite strategy space is often popu...
William E. Walsh, David C. Parkes, Rajarshi Das
CP
2003
Springer
14 years 1 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm
ILP
2003
Springer
14 years 1 months ago
Graph Kernels and Gaussian Processes for Relational Reinforcement Learning
RRL is a relational reinforcement learning system based on Q-learning in relational state-action spaces. It aims to enable agents to learn how to act in an environment that has no ...
Thomas Gärtner, Kurt Driessens, Jan Ramon