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IJCAI
2007
13 years 10 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
IJCAI
2003
13 years 9 months ago
Generalizing Plans to New Environments in Relational MDPs
A longstanding goal in planning research is the ability to generalize plans developed for some set of environments to a new but similar environment, with minimal or no replanning....
Carlos Guestrin, Daphne Koller, Chris Gearhart, Ne...
ALIFE
2006
13 years 8 months ago
Axiomatic Scalable Neurocontroller Analysis via the Shapley Value
One of the major challenges in the field of neurally driven evolved autonomous agents is deciphering the neural mechanisms underlying their behavior. Aiming at this goal, we have d...
Alon Keinan, Ben Sandbank, Claus C. Hilgetag, Isaa...
ML
2007
ACM
104views Machine Learning» more  ML 2007»
13 years 8 months ago
A general criterion and an algorithmic framework for learning in multi-agent systems
We offer a new formal criterion for agent-centric learning in multi-agent systems, that is, learning that maximizes one’s rewards in the presence of other agents who might also...
Rob Powers, Yoav Shoham, Thuc Vu
MIG
2010
Springer
13 years 6 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann