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IJCNN
2008
IEEE
14 years 2 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
INTETAIN
2009
Springer
14 years 3 months ago
Accessible Gaming through Mainstreaming Kinetic Controller
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Yolanda Garrido, Álvaro Marco, Joaquí...
COMPSAC
2008
IEEE
14 years 2 months ago
Towards Engineering Ontologies for Cognitive Profiling of Agents on the Semantic Web
Research shows that most agent-based collaborations suffer from lack of flexibility. This is due to the fact that most agent-based applications assume pre-defined knowledge of age...
Amna Basharat, Gabriella Spinelli
ATAL
2009
Springer
14 years 3 months ago
Bounded rationality via recursion
Current trends in model construction in the field of agentbased computational economics base behavior of agents on either game theoretic procedures (e.g. belief learning, fictit...
Maciej Latek, Robert L. Axtell, Bogumil Kaminski
IAT
2008
IEEE
14 years 2 months ago
Relating Cognitive Process Models to Behavioural Models of Agents
From an external perspective, cognitive agent behaviour can be described by specifying (temporal) correlations of a certain complexity between stimuli (input states) and (re)actio...
Alexei Sharpanskykh, Jan Treur