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PERVASIVE
2007
Springer
14 years 2 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere
GLOBECOM
2006
IEEE
14 years 2 months ago
Price-Sensitive Application Adaptation in Deadline-Based Networks
— In deadline-based networks, the delay performance experienced by real-time data transfer largely depends on traffic deadlines and the load level along the data transfer path. ...
Xiao Huan Liu, Yanni Ellen Liu
ICAT
2006
IEEE
14 years 2 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
ICMB
2006
IEEE
206views Business» more  ICMB 2006»
14 years 2 months ago
E-Pass Using DRM in Symbian v8 OS and TrustZone : Securing Vital Data on Mobile Devices
The mobile phone industry has established a large customer base market, providing a wide range of mobile applications from voice and data services to digital media such as digital...
Wan Huzaini Wan Hussin, Reuben Edwards, Paul Coult...
ACMACE
2006
ACM
14 years 2 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza