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EWCBR
2008
Springer
13 years 10 months ago
Forgetting Reinforced Cases
To meet time constraints, a CBR system must control the time spent searching in the case base for a solution. In this paper, we presents the results of a case study comparing the p...
Houcine Romdhane, Luc Lamontagne
IE
2007
13 years 10 months ago
Evolving images for entertainment
Images are widely used in media contexts such as web design, games and video animation. The process of creating interesting images can be enjoyable if a useful tool is involved. I...
Qinying Xu, Daryl J. D'Souza, Victor Ciesielski
AAAI
2010
13 years 10 months ago
Dealing with Infinite Loops, Underestimation, and Overestimation of Depth-First Proof-Number Search
Depth-first proof-number search (df-pn) is powerful AND/OR tree search to solve positions in games. However, df-pn has a notorious problem of infinite loops when applied to domain...
Akihiro Kishimoto
GRAPHICSINTERFACE
2007
13 years 10 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
AAAI
2006
13 years 10 months ago
Using Anticipation to Create Believable Behaviour
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
Carlos Martinho, Ana Paiva