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RP
2009
Springer
121views Control Systems» more  RP 2009»
14 years 2 months ago
Games with Opacity Condition
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Bastien Maubert, Sophie Pinchinat
IWEC
2004
13 years 9 months ago
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism
Many commercial computer games allow a team of players to match their skills against another team, controlled by humans or by the computer. Most players prefer human opponents, sin...
Sander Bakkes, Pieter Spronck, Eric O. Postma
TCIAIG
2010
13 years 2 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
SIAMCO
2008
81views more  SIAMCO 2008»
13 years 7 months ago
Connections between Singular Control and Optimal Switching
This paper builds a new theoretical connection between singular control of finite variation and optimal switching problems. This correspondence provides a novel method for solving ...
Xin Guo, Pascal Tomecek
ICTAI
2008
IEEE
14 years 2 months ago
A Model for Multiple Outcomes Games
We introduce and study qualitative multiple outcomes games. These games are noncooperative games with qualitative utilities (i.e., values over an ordinal scale), strictly qualitat...
Ramzi Ben Larbi, Sébastien Konieczny, Pierr...