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AAMAS
2007
Springer
14 years 1 months ago
Networks of Learning Automata and Limiting Games
Learning Automata (LA) were recently shown to be valuable tools for designing Multi-Agent Reinforcement Learning algorithms. One of the principal contributions of LA theory is that...
Peter Vrancx, Katja Verbeeck, Ann Nowé
CHI
2008
ACM
14 years 8 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
ATAL
2005
Springer
14 years 1 months ago
Game theoretic Golog under partial observability
We present the agent programming language POGTGolog, which combines explicit agent programming in Golog with game-theoretic multi-agent planning in a special kind of partially obs...
Alberto Finzi, Thomas Lukasiewicz
GLOBECOM
2009
IEEE
14 years 2 months ago
Price of Anarchy for Cognitive MAC Games
—In this paper, we model and analyze the interactions between secondary users in a spectrum overlay cognitive system as a cognitive MAC game. In this game, each secondary user ca...
Lok Man Law, Jianwei Huang, Mingyan Liu, Shuo-Yen ...
FLAIRS
2010
13 years 10 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...