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ICRA
2005
IEEE
124views Robotics» more  ICRA 2005»
14 years 3 months ago
Swarm Coordination for Pursuit Evasion Games using Sensor Networks
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
Luca Schenato, Songhwai Oh, Shankar Sastry, Prasan...
EVOW
2009
Springer
14 years 4 months ago
Swarming for Games: Immersion in Complex Systems
Abstract. The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the vide...
Sebastian von Mammen, Christian Jacob
P2P
2010
IEEE
280views Communications» more  P2P 2010»
13 years 8 months ago
Performance Evaluation of Peer-to-Peer Gaming Overlays
—In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated ...
Max Lehn, Tonio Triebel, Cchritof Leng, Alejandro ...
JOTA
2010
91views more  JOTA 2010»
13 years 4 months ago
Structure of Viability Kernels for Some Linear Differential Games
A convenient form of necessary and sufficient conditions of viability for differential games with linear dynamics is proposed. These conditions are utilized to construct maximal vi...
N. D. Botkin, E. A. Ryazantseva
CDC
2008
IEEE
153views Control Systems» more  CDC 2008»
14 years 4 months ago
A stackelberg game for pricing uplink power in wide-band cognitive radio networks
— We study the problem of pricing uplink power in wide-band cognitive radio networks under the objective of revenue maximization for the service provider and while ensuring incen...
Ashraf Al Daoud, Tansu Alpcan, Sachin Kumar Agarwa...