— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
Abstract. The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the vide...
—In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated ...
Max Lehn, Tonio Triebel, Cchritof Leng, Alejandro ...
A convenient form of necessary and sufficient conditions of viability for differential games with linear dynamics is proposed. These conditions are utilized to construct maximal vi...
— We study the problem of pricing uplink power in wide-band cognitive radio networks under the objective of revenue maximization for the service provider and while ensuring incen...
Ashraf Al Daoud, Tansu Alpcan, Sachin Kumar Agarwa...