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TACAS
2009
Springer
134views Algorithms» more  TACAS 2009»
14 years 4 months ago
Compositional Predicate Abstraction from Game Semantics
ional Predicate Abstraction from Game Semantics Adam Bakewell and Dan R. Ghica University of Birmingham, U.K. We introduce a technique for using conventional predicate abstraction ...
Adam Bakewell, Dan R. Ghica
VR
2009
IEEE
153views Virtual Reality» more  VR 2009»
14 years 4 months ago
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
WSCG
2004
172views more  WSCG 2004»
13 years 11 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
CHI
2009
ACM
14 years 10 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
AGTIVE
2007
Springer
14 years 3 months ago
Programmed Graph Rewriting with DEVS
In this article, we propose to use the Discrete EVent system Specification (DEVS) formalism to describe and execute graph transformation control structures. We provide a short rev...
Eugene Syriani, Hans Vangheluwe