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CIG
2005
IEEE
14 years 3 months ago
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man
Ms. Pac-Man is a challenging, classic arcade game with a certain cult status. This paper reports attempts to evolve a Pac-Man player, where the control algorithm uses a neural net...
Simon M. Lucas
ROBOCUP
1999
Springer
122views Robotics» more  ROBOCUP 1999»
14 years 1 months ago
The RoboCup - NAIST
Abstract. To make a robot team perform a soccer game, various technologies must be developed. To date, we constructed a multi-sensor based mobile robot for robotic soccer research....
Takayuki Nakamura, Kazunori Terada, Hideaki Takeda...
CP
2008
Springer
13 years 11 months ago
Guiding Search in QCSP+ with Back-Propagation
The Quantified Constraint Satisfaction Problem (QCSP) has been introduced to express situations in which we are not able to control the value of some of the variables (the universa...
Guillaume Verger, Christian Bessiere
IWEC
2004
13 years 11 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
ATAL
2010
Springer
13 years 10 months ago
TacTex09: a champion bidding agent for ad auctions
In the Trading Agent Competition Ad Auctions Game, agents compete to sell products by bidding to have their ads shown in a search engine's sponsored search results. We report...
David Pardoe, Doran Chakraborty, Peter Stone