Sciweavers

906 search results - page 110 / 182
» Games for Learning and Learning from Games
Sort
View
COLT
2008
Springer
13 years 10 months ago
When Random Play is Optimal Against an Adversary
We analyze a sequential game between a Gambler and a Casino. The Gambler allocates bets from a limited budget over a fixed menu of gambling events that are offered at equal time i...
Jacob Abernethy, Manfred K. Warmuth, Joel Yellin
CORR
2010
Springer
92views Education» more  CORR 2010»
13 years 9 months ago
Hardness Results for Agnostically Learning Low-Degree Polynomial Threshold Functions
Hardness results for maximum agreement problems have close connections to hardness results for proper learning in computational learning theory. In this paper we prove two hardnes...
Ilias Diakonikolas, Ryan O'Donnell, Rocco A. Serve...
ATAL
2008
Springer
13 years 11 months ago
Using adaptive consultation of experts to improve convergence rates in multiagent learning
In this paper we study the use of experts algorithms in a multiagent setting. In this paper we allow agents to use multiple experts and explore different experts algorithms that a...
Greg Hines, Kate Larson
AAAI
2006
13 years 10 months ago
A Value Theory of Meta-Learning Algorithms
We use game theory to analyze meta-learning algorithms. The objective of meta-learning is to determine which algorithm to apply on a given task. This is an instance of a more gene...
Abraham Bagherjeiran
AI
2007
Springer
13 years 9 months ago
If multi-agent learning is the answer, what is the question?
The area of learning in multi-agent systems is today one of the most fertile grounds for interaction between game theory and artificial intelligence. We focus on the foundational...
Yoav Shoham, Rob Powers, Trond Grenager