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COOPIS
2003
IEEE
14 years 2 months ago
Advertising Games for Web Services
In: Proceedings of the Eleventh International Conference on Cooperative Information Systems (CoopIS-03), pp. 93–109, Springer-Verlag LNCS Series. c 2003 by Springer-Verlag. We a...
Alessandro Agostini, Paolo Avesani
IWEC
2004
13 years 10 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
SASO
2009
IEEE
14 years 3 months ago
Self-organizing Bandwidth Sharing in Priority-Based Medium Access
In this paper, we present an analysis of self-organizing bandwidth sharing in priority-based medium access. For this purpose, the priority-based Access Game is introduced. Analysi...
Stefan Wildermann, Tobias Ziermann, Jürgen Te...
EDUTAINMENT
2007
Springer
14 years 3 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee
ISWC
1997
IEEE
14 years 1 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...