Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rap...
Sander Bakkes, Pieter Spronck, H. Jaap van den Her...
We present BL-WoLF, a framework for learnability in repeated zero-sum games where the cost of learning is measured by the losses the learning agent accrues (rather than the number...
This paper investigates the challenges posed by the application of reinforcement learning to large-scale strategy games. In this context, we present steps and techniques which syn...
Charles A. G. Madeira, Vincent Corruble, Geber Ram...