Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Abstract—It is now widely accepted that in many situations where classifiers are deployed, adversaries deliberately manipulate data in order to reduce the classifier’s accura...
As suggested by the title of Shoham, Powers, and Grenager’s position paper [34], the ultimate lens through which the multi-agent learning framework should be assessed is “what...
Online learning algorithms have impressive convergence properties when it comes to risk minimization and convex games on very large problems. However, they are inherently sequenti...
Daniel Hsu, Nikos Karampatziakis, John Langford, A...