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ACMACE
2006
ACM
15 years 12 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
UMUAI
2010
136views more  UMUAI 2010»
15 years 4 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
CG
2000
Springer
15 years 10 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
201
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AAMAS
2011
Springer
15 years 1 months ago
Using focal point learning to improve human-machine tacit coordination
We consider an automated agent that needs to coordinate with a human partner when communication between them is not possible or is undesirable (tacit coordination games). Specifi...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
ICML
2006
IEEE
16 years 6 months ago
Relational temporal difference learning
We introduce relational temporal difference learning as an effective approach to solving multi-agent Markov decision problems with large state spaces. Our algorithm uses temporal ...
Nima Asgharbeygi, David J. Stracuzzi, Pat Langley