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ICGA
2006
83views Optimization» more  ICGA 2006»
13 years 7 months ago
A Tool for the Direct Assessment of Poker Decisions
The element of luck permeates every aspect of the game of poker. Random stochastic outcomes introduce a large amount of noise that can make it very difficult to distinguish a good...
Darse Billings, Morgan Kan
MFCS
2007
Springer
14 years 1 months ago
Well Supported Approximate Equilibria in Bimatrix Games: A Graph Theoretic Approach
Abstract. We study the existence and tractability of a notion of approximate equilibria in bimatrix games, called well supported approximate Nash Equilibria (SuppNE in short). We p...
Spyros C. Kontogiannis, Paul G. Spirakis
ICASSP
2009
IEEE
14 years 2 months ago
ViBE: A powerful random technique to estimate the background in video sequences
Background subtraction is a crucial step in many automatic video content analysis applications. While numerous acceptable techniques have been proposed so far for background extra...
Olivier Barnich, Marc Van Droogenbroeck
IJCAI
2007
13 years 8 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
ICASSP
2011
IEEE
12 years 11 months ago
Automatic minute generation for parliamentary speech using conditional random fields
We show a novel approach of automatically generating minutes style extractive summaries for parliamentary speech. Minutes are structured summaries consisting of sequences of busin...
Justin Jian Zhang, Pascale Fung, Ricky Ho Yin Chan