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» Games with Congestion-Averse Utilities
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DAGSTUHL
2006
13 years 11 months ago
Payoff levels, loss avoidance, and equilibrium selection in the Stag Hunt: an experimental study
Game theorists typically assume that changing a game's payoff levels--by adding the same constant to, or subtracting it from, all payoffs--should not affect behavior. While t...
Nicholas Feltovich, Atsushi Iwasaki, Sobei H. Oda
INFOCOM
2011
IEEE
13 years 1 months ago
The digital rights management game in peer-to-peer streaming systems
—In this paper we model the digital rights management (DRM) for peer-to-peer streaming (P2PS) systems as a game. We construct the DRM game from both content service provider (CSP...
Jin Zhang, Wei Lou
CSE
2009
IEEE
14 years 1 months ago
Satisficing the Masses: Applying Game Theory to Large-Scale, Democratic Decision Problems
ACT We present ongoing research on large-scale decision models in which there are many invested individuals. We apply our unique Bayesian belief aggregation approach to decision pr...
Kshanti A. Greene, Joe Michael Kniss, George F. Lu...
CORR
2011
Springer
178views Education» more  CORR 2011»
13 years 4 months ago
Robust Additively Coupled Games
We determine the robust Nash equilibrium (RNE) for a wide range of problems in communications systems and networks that are faced with uncertainty in their parameters’ values. T...
Saeedeh Parsaeefard, Ahmad R. Sharafat, Mihaela va...
CIG
2005
IEEE
14 years 3 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes