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» Games with Congestion-Averse Utilities
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MTA
2008
179views more  MTA 2008»
13 years 10 months ago
Explicit semantic events detection and development of realistic applications for broadcasting baseball videos
This paper presents a framework that explicitly detects events in broadcasting baseball videos and facilitates the development of many practical applications. Three phases of contr...
Wei-Ta Chu, Ja-Ling Wu
IAT
2010
IEEE
13 years 8 months ago
Using a Social Orientation Model for the Evolution of Cooperative Societies
We utilize evolutionary game theory to study the evolution of cooperative societies and the behaviors of individual agents (i.e., players) in such societies. We present a novel pla...
Kan-Leung Cheng, Inon Zuckerman, Ugur Kuter, Dana ...
WINE
2010
Springer
152views Economy» more  WINE 2010»
13 years 8 months ago
Collusion in VCG Path Procurement Auctions
We consider collusion in path procurement auctions, where payments are determined using the VCG mechanism. We show that collusion can increase the utility of the agents, and in som...
Yoram Bachrach, Peter Key, Morteza Zadimoghaddam
GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
14 years 4 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
JSAC
2007
139views more  JSAC 2007»
13 years 10 months ago
Reverse-Engineering MAC: A Non-Cooperative Game Model
— This paper reverse-engineers backoff-based random-access MAC protocols in ad-hoc networks. We show that the contention resolution algorithm in such protocols is implicitly part...
Jang-Won Lee, Ao Tang, Jianwei Huang, Mung Chiang,...