Sciweavers

399 search results - page 80 / 80
» Games with Congestion-Averse Utilities
Sort
View
GECCO
2005
Springer
112views Optimization» more  GECCO 2005»
14 years 16 days ago
Monotonic solution concepts in coevolution
Assume a coevolutionary algorithm capable of storing and utilizing all phenotypes discovered during its operation, for as long as it operates on a problem; that is, assume an algo...
Sevan G. Ficici
VLDB
2004
ACM
186views Database» more  VLDB 2004»
14 years 11 days ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
MIR
2010
ACM
217views Multimedia» more  MIR 2010»
14 years 10 days ago
Feature selection for content-based, time-varying musical emotion regression
In developing automated systems to recognize the emotional content of music, we are faced with a problem spanning two disparate domains: the space of human emotions and the acoust...
Erik M. Schmidt, Douglas Turnbull, Youngmoo E. Kim
DIGRA
2003
Springer
14 years 7 days ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz