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» Games with Congestion-Averse Utilities
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ESANN
2008
13 years 11 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...
ACMACE
2006
ACM
14 years 1 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
AAAI
2006
13 years 11 months ago
Overconfidence or Paranoia? Search in Imperfect-Information Games
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
Austin Parker, Dana S. Nau, V. S. Subrahmanian
INFOCOM
2010
IEEE
13 years 8 months ago
An Attack-Defense Game Theoretic Analysis of Multi-Band Wireless Covert Timing Networks
—We discuss malicious interference based denial of service (DoS) attacks in multi-band covert timing networks using an adversarial game theoretic approach. A covert timing networ...
Santhanakrishnan Anand, Shamik Sengupta, Rajarathn...
PUC
2010
104views more  PUC 2010»
13 years 4 months ago
Towards understanding how to design for social play in exertion games
Players invest significant physical effort when playing exertion games. In addition to improving physical health, exertion games are also believed to facilitate social play amongs...
Florian Mueller, Martin R. Gibbs, Frank Vetere