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ESA
2006
Springer
98views Algorithms» more  ESA 2006»
13 years 11 months ago
Taxes for Linear Atomic Congestion Games
We study congestion games where players aim to access a set of resources. Each player has a set of possible strategies and each resource has a function associating the latency it i...
Ioannis Caragiannis, Christos Kaklamanis, Panagiot...
ICC
2007
IEEE
14 years 2 months ago
Queueing Performance of IEEE 802.16 Random Access Protocol with Bulk Transmissions
— In this paper, we consider the queueing performance of a subscriber station for IEEE802.16e random access protocol with bulk transmissions which is allowed with an ARQ protocol...
Hyong-Woo Lee, Jun-Bae Seo
ATAL
2009
Springer
14 years 2 months ago
Computing optimal randomized resource allocations for massive security games
Predictable allocations of security resources such as police officers, canine units, or checkpoints are vulnerable to exploitation by attackers. Recent work has applied game-theo...
Christopher Kiekintveld, Manish Jain, Jason Tsai, ...
AAAI
2007
13 years 10 months ago
Learning Equilibrium in Resource Selection Games
We consider a resource selection game with incomplete information about the resource-cost functions. All the players know is the set of players, an upper bound on the possible cos...
Itai Ashlagi, Dov Monderer, Moshe Tennenholtz
AIIDE
2008
13 years 10 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty