During the Gulf War of 1991, the television coverage was frequently observed to be ‘just like a video game’. This analogy primarily derived from the specific, ‘bombs-eye’ ...
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
This paper claims that Belief Revision can be seen as a theoretical framework for document ranking in Extended Boolean Models. For a model of Information Retrieval based on propos...
In pervasive computing environments, personal information is expressed in digital forms to a great extent. Daily activities and personal preferences may be easily associated with p...
We study the degree to which small fluctuations in costs in wellstudied potential games can impact the result of natural best-response and improved-response dynamics. We call thi...