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SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
14 years 24 days ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
ATAL
2006
Springer
13 years 11 months ago
Learning to commit in repeated games
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...
Stéphane Airiau, Sandip Sen
WINE
2009
Springer
121views Economy» more  WINE 2009»
14 years 2 months ago
Gaming Dynamic Parimutuel Markets
We study the strategic behavior of risk-neutral non-myopic agents in Dynamic Parimutuel Markets (DPM). In a DPM, agents buy or sell shares of contracts, whose future payoff in a p...
Qianya Lin, Yiling Chen
EOR
2008
77views more  EOR 2008»
13 years 7 months ago
Evaluation of firm's loss due to incomplete information in real investment decision
We investigate the effect of incomplete information in a model where a start-up with a unique idea and technology pioneers a new market but will eventually be expelled from the ma...
Michi Nishihara, Masao Fukushima
ICALP
2007
Springer
14 years 1 months ago
Perfect Information Stochastic Priority Games
We introduce stochastic priority games — a new class of perfect information stochastic games. These games can take two different, but equivalent, forms. In stopping priority ga...
Hugo Gimbert, Wieslaw Zielonka