Modeling the perceived behaviors of other agents improves the performance of an agent in multiagent interactions. We utilize the language of interactive influence diagrams to mode...
In this paper we consider the problem of controller synthesis for timed games under imperfect information. Novel to our approach is the requirements to strategies: they should be b...
Franck Cassez, Alexandre David, Kim Guldstrand Lar...
In this paper we propose a computational model for human-agent and agent-agent conversation. This model has two fundamental characteristics: (1) it takes into account the implicit ...
Background: The rapid publication of important research in the biomedical literature makes it increasingly difficult for researchers to keep current with significant work in their...
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...