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ATAL
2009
Springer
15 years 11 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
CIG
2006
IEEE
15 years 10 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
IAT
2006
IEEE
15 years 10 months ago
Realising Common Knowledge Assumptions in Agent Auctions
Game theory is popular in agent systems for designing auctions with desirable properties. However, many of these properties will only hold if the game and its properties are commo...
Frank Guerin, Emmanuel M. Tadjouddine
WWW
2005
ACM
15 years 10 months ago
Shared lexicon for distributed annotations on the Web
The interoperability among distributed and autonomous systems is the ultimate challenge facing the semantic web. Heterogeneity of data representation is the main source of problem...
Paolo Avesani, Marco Cova
DIGRA
2003
Springer
15 years 9 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams