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AI
2008
Springer
15 years 4 months ago
Fault tolerant mechanism design
We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Speci...
Ryan Porter, Amir Ronen, Yoav Shoham, Moshe Tennen...
122
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ACMACE
2007
ACM
15 years 6 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
JSAC
2008
121views more  JSAC 2008»
15 years 4 months ago
Network Coding Games with Unicast Flows
Abstract--To implement network coding, users need to coordinate and cooperate with respect to their strategies in terms of duplicating and transmitting side information across spec...
Jennifer Price, Tara Javidi
TACAS
2007
Springer
116views Algorithms» more  TACAS 2007»
15 years 10 months ago
Model Checking on Trees with Path Equivalences
For specifying and verifying branching-time requirements, a reactive system is traditionally modeled as a labeled tree, where a path in the tree encodes a possible execution of the...
Rajeev Alur, Pavol Cerný, Swarat Chaudhuri
SEUS
2007
IEEE
15 years 10 months ago
Effective Appliance Selection by Complementary Context Feeding in Smart Home System
Smart Home System (SHS) is one of popular applications in ubiquitous computing, which provides convenient services for a user with userfriendly intelligent system interfaces. Among...
Taek Lee, Jiyong Park, Hoh Peter In