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106
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INFORMS
2008
62views more  INFORMS 2008»
15 years 4 months ago
Edge Finding for Cumulative Scheduling
Edge-finding algorithms for cumulative scheduling are at the core of commercial constraint-based schedulers. This paper shows that Nuijten's edge finder for cumulative schedu...
Luc Mercier, Pascal Van Hentenryck
FECS
2007
99views Education» more  FECS 2007»
15 years 6 months ago
Game Design as a Writing Course in the Liberal Arts
- The School of Computer Science, Telecommunications, and Information Systems (CTI) is a technologically-focused college within DePaul University. While DePaul CTI has a large numb...
Amber Settle, Robin Burke, Lucia Dettori
IPL
2006
92views more  IPL 2006»
15 years 4 months ago
A constructive approach to sequential Nash equilibria
We present a Coq-formalised proof that all non-cooperative, sequential games have a Nash equilibrium point. Our proof methodology follows the style advocated by LCFstyle theorem p...
René Vestergaard
182
Voted
FDG
2009
ACM
15 years 11 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
ATAL
2008
Springer
15 years 6 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...