Sciweavers

1754 search results - page 288 / 351
» Games with Incomplete Information
Sort
View
MM
2005
ACM
97views Multimedia» more  MM 2005»
14 years 3 months ago
Recognition of hands-free speech and hand pointing action for conversational TV
In this paper, we propose a structure and components of a conversational television set(TV) to which we can ask anything on the broadcasted contents and receive the interesting in...
Yasuo Ariki, Tetsuya Takiguchi, Atsushi Sako
FGR
2000
IEEE
159views Biometrics» more  FGR 2000»
14 years 2 months ago
Gesture Modeling and Recognition Using Finite State Machines
This paper proposes a state based approach to gesture learning and recognition. Using spatial clustering and temporal alignment, each gesture is defined to be an ordered sequence ...
Pengyu Hong, Thomas S. Huang, Matthew Turk
CVPR
2010
IEEE
13 years 11 months ago
Player Localization Using Multiple Static Cameras for Sports Visualization
We present a novel approach for robust localization of multiple people observed using multiple cameras. We use this location information to generate sports visualizations, which i...
Raffay Hamid, Ramkrishan Kumar, Matthias Grundmann...
ADVAI
2010
110views more  ADVAI 2010»
13 years 4 months ago
Using Genetic Algorithms to Represent Higher-Level Planning in Simulation Models of Conflict
The focus of warfare has shifted from the Industrial Age to the Information Age, as encapsulated by the term Network Enabled Capability. This emphasises information sharing, comma...
James Moffat, Susan Fellows
AGI
2011
13 years 1 months ago
Comparing Humans and AI Agents
Comparing humans and machines is one important source of information about both machine and human strengths and limitations. Most of these comparisons and competitions are performe...
Javier Insa-Cabrera, David L. Dowe, Sergio Espa&nt...