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VR
2008
IEEE
173views Virtual Reality» more  VR 2008»
14 years 4 months ago
Rapid Creation of Large-scale Photorealistic Virtual Environments
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require an...
Charalambos Poullis, Suya You, Ulrich Neumann
ICMCS
2007
IEEE
161views Multimedia» more  ICMCS 2007»
14 years 4 months ago
Generating High-Resolution Textures for 3D Virtual Environments using View-Independent Texture Mapping
Image based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on v...
Charalambos Poullis, Suya You, Ulrich Neumann
PERVASIVE
2007
Springer
14 years 4 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere
ACMACE
2006
ACM
14 years 4 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ICITA
2005
IEEE
14 years 3 months ago
WiPS: Location and Motion Sensing Technique of IEEE 802.11 Devices
For increasing needs of positioning technology, easy and simple indoor positioning system is desired. Wireless LAN based positioning system is a major candidate of indoor position...
Teruaki Kitasuka, Kenji Hisazumi, Tsuneo Nakanishi...