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MM
2004
ACM
160views Multimedia» more  MM 2004»
14 years 3 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
DRM
2003
Springer
14 years 3 months ago
The IP war: apocalypse or revolution?
In the Foundation series, Asimov predicted a 1,000 years of darkness following the fall of the galactic empire. In the book Noir, K.W Jeter describes a world where IP is the ultim...
Tsvi Gal, Howard M. Singer, Laird Popkin
NEUROSCIENCE
2001
Springer
14 years 2 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
ACMACE
2007
ACM
14 years 2 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
CGI
2004
IEEE
14 years 1 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....