Sciweavers

1754 search results - page 341 / 351
» Games with Incomplete Information
Sort
View
CHI
2005
ACM
14 years 8 months ago
ECHOES: encouraging companionship, home organization, and entertainment in seniors
The ECHOES project (Encouraging Companionship, Home Organization, and Entertainment in Seniors), is focused on understanding and improving aspects of companionship in senior popul...
Justin Donaldson, Joshua Evnin, Sidharth Saxena
CHI
2005
ACM
14 years 8 months ago
Connecting with kids: so what's new?
From pre-schools to high schools, at home and in museums, the educational community has embraced the use of computers as a teaching tool. Yet many institutions will simply install...
Lori L. Scarlatos, Amy Bruckman, Allison Druin, Mi...
CHI
2002
ACM
14 years 8 months ago
Effects of four computer-mediated communications channels on trust development
When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game ...
Nathan Bos, Judith S. Olson, Darren Gergle, Gary M...
CHI
2002
ACM
14 years 8 months ago
What makes people trust online gambling sites?
A validated model of trust was used as a framework for an empirical study to identify on- and offline factors that influence gamblers' perception of an online casino's t...
Bhiru Shelat, Florian N. Egger
SIGMOD
2007
ACM
178views Database» more  SIGMOD 2007»
14 years 7 months ago
Quality is in the eye of the beholder: towards user-centric web-databases
The proliferation of database-driven web sites (or web-databases) has brought upon a plethora of applications where both Quality of Service (QoS) and Quality of Data (QoD) are of ...
Huiming Qu, Jie Xu, Alexandros Labrinidis