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DIGRA
2005
Springer
14 years 1 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
LPAR
2010
Springer
13 years 6 months ago
The Complexity of Partial-Observation Parity Games
We consider two-player zero-sum games on graphs. On the basis of the information available to the players these games can be classified as follows: (a) partial-observation (both p...
Krishnendu Chatterjee, Laurent Doyen
SAGT
2010
Springer
157views Game Theory» more  SAGT 2010»
13 years 6 months ago
On the Structure of Weakly Acyclic Games
The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. Informally, a weakly acyclic game is on...
Alex Fabrikant, Aaron D. Jaggard, Michael Schapira
ECAI
1998
Springer
13 years 12 months ago
Integrating Abduction and Induction
In this paper we describe an approach for integrating abduction and induction in the ILP setting of learning from interpretations with the aim of solving the problem of incomplete...
Fabrizio Riguzzi
AIIA
1997
Springer
13 years 12 months ago
Introducing Abduction into (Extensional) Inductive Logic Programming Systems
We propose an approach for the integration of abduction and induction in Logic Programming. In particular, we show how it is possible to learn an abductive logic program starting f...
Evelina Lamma, Paola Mello, Michela Milano, Fabriz...