Sciweavers

1754 search results - page 53 / 351
» Games with Incomplete Information
Sort
View
UAIS
2011
237views more  UAIS 2011»
13 years 2 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
SLOGICA
2008
120views more  SLOGICA 2008»
13 years 7 months ago
Emergence of Information Transfer by Inductive Learning
We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular,...
Simon M. Huttegger, Brian Skyrms
SIGCSE
2009
ACM
140views Education» more  SIGCSE 2009»
14 years 8 months ago
Engagement: gaming throughout the curriculum
This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many...
Briana B. Morrison, Jon A. Preston
DIGRA
2005
Springer
14 years 1 months ago
Games for Learning: Are Schools Ready for What's to Come?
Games Studies is still a relatively new field where much basic research remains to be done. This study asks K-12 teachers about their attitudes towards the use of games for teachi...
Katrin Becker, Michele Jacobsen
CHI
2010
ACM
13 years 11 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash