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ECML
2006
Springer
13 years 11 months ago
Learning in One-Shot Strategic Form Games
Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
Alon Altman, Avivit Bercovici-Boden, Moshe Tennenh...
DIGRA
2003
Springer
14 years 27 days ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
JDCTA
2010
136views more  JDCTA 2010»
13 years 2 months ago
The Design and Development of Testing Information System of Psychodiagnosis for Equestrianism Players
Combining with the characteristics of equestrian sports and the psycho diagnosis technology and using the tools such as Visual Basic, Photoshop, Microsoft Access, Psychodiagnosis ...
Bin Wang, Gaofeng Pan, Xin Li, Chunyan Su
CHI
2011
ACM
12 years 11 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
MOR
2008
83views more  MOR 2008»
13 years 7 months ago
Extensive-Form Correlated Equilibrium: Definition and Computational Complexity
Abstract: This paper defines the extensive form correlated equilibrium (EFCE) for extensive games with perfect recall. The EFCE concept extends Aumann's strategic-form correla...
Bernhard von Stengel, Françoise Forges