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UMUAI
1998
157views more  UMUAI 1998»
13 years 9 months ago
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...
AIIDE
2007
14 years 11 days ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
CHI
2004
ACM
14 years 10 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
ITCC
2005
IEEE
14 years 3 months ago
Dealing Cards in Poker Games
— This paper proposes a new protocol for shuffling and dealing cards, that is designed specifically for games of mental poker. Our protocol takes advantage of two features of p...
Philippe Golle
FDG
2009
ACM
14 years 2 months ago
Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study
In this paper we share experiences from two 2-week summer courses for middle-school students in game programming using Storytelling Alice (SA). The students spent 20 hours learnin...
Linda L. Werner, Jill Denner, Michelle Bliesner, P...