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HCI
2011
13 years 1 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
PRESENCE
2006
70views more  PRESENCE 2006»
13 years 10 months ago
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study
This paper presents a large scale (N 101) exploratory relational study of computer gamers' gaming habits and their presence experiences. The study posited and examined the ef...
David Nunez, Edwin H. Blake
WWW
2005
ACM
14 years 10 months ago
Predictive ranking: a novel page ranking approach by estimating the web structure
PageRank (PR) is one of the most popular ways to rank web pages. However, as the Web continues to grow in volume, it is becoming more and more difficult to crawl all the available...
Haixuan Yang, Irwin King, Michael R. Lyu
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
14 years 3 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
NSPW
2004
ACM
14 years 3 months ago
A qualitative framework for Shannon information theories
This paper presents a new paradigm for information theory which is a synthesis of Barwise-Seligman’s qualitative theory and Shannon’s quantitative theory. The new paradigm is ...
Gerard Allwein