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KAIS
2007
95views more  KAIS 2007»
13 years 10 months ago
Handling non-canonical software requirements based on Annotated Predicate Calculus
Eliciting requirements for a proposed system inevitably involves the problem of handling undesirable information about customer’s needs, including inconsistency, vagueness, redun...
Kedian Mu, Zhi Jin, Ruqian Lu, Yan Peng
ATAL
2007
Springer
14 years 4 months ago
Using Information Gain to Analyze and Fine Tune the Performance of Supply Chain Trading Agents
The Supply Chain Trading Agent Competition (TAC SCM) was designed to explore approaches to dynamic supply chain trading. During the course of each year’s competition historical d...
James Andrews, Michael Benisch, Alberto Sardinha, ...
CSCW
2006
ACM
14 years 1 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CHI
2010
ACM
14 years 5 months ago
Let's play chinese characters: mobile learning approaches via culturally inspired group games
In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an impo...
Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wenc...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...