Subjects communicated prior to playing trust games; the richness of the communication media and the topics of conversation were manipulated. Communication richness failed to produ...
Requirements of reactive systems are usually specified by classifying system executions as desirable and undesirable. To specify prioritized requirements, we propose to associate a...
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
In this essay we discuss the origin, central results, and some perspectives of algorithmic synthesis of nonterminating reactive programs. We recall the fundamental questions raised...
We introduce a weakening of standard gametheoretic dominance conditions, called δdominance, which enables more aggressive pruning of candidate strategies at the cost of solution ...