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107
Voted
CORR
2010
Springer
88views Education» more  CORR 2010»
15 years 3 months ago
Unbeatable Imitation
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide nece...
Peter Duersch, Joerg Oechssler, Burkhard C. Schipp...
147
Voted
GLOBECOM
2009
IEEE
15 years 7 months ago
A Game Theoretic Analysis of Blacklisting in Online Data Storage Systems
Abstract—In this paper, we investigate the problem of online data sharing on social networks from a game theoretic framework. We introduce blacklisting as trigger strategy to eli...
Bader Ali, Muthucumaru Maheswaran
121
Voted
CSDA
2006
94views more  CSDA 2006»
15 years 3 months ago
Signal extraction for simulated games with a large number of players
A signal extraction problem in simulated games is studied. A modelling technique is proposed for deriving beliefs for players in simulated games. Since standard Bayesian games pro...
Aki Lehtinen
FSTTCS
2008
Springer
15 years 4 months ago
On the Power of Imperfect Information
We present a polynomial-time reduction from parity games with imperfect information to safety games with imperfect information. Similar reductions for games with perfect informatio...
Dietmar Berwanger, Laurent Doyen
FSTTCS
2004
Springer
15 years 9 months ago
Visibly Pushdown Games
The class of visibly pushdown languages has been recently defined as a subclass of context-free languages with desirable closure properties and tractable decision problems. We stu...
Christof Löding, P. Madhusudan, Olivier Serre