Sciweavers

406 search results - page 6 / 82
» Games with Opacity Condition
Sort
View
CORR
2010
Springer
88views Education» more  CORR 2010»
13 years 7 months ago
Unbeatable Imitation
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide nece...
Peter Duersch, Joerg Oechssler, Burkhard C. Schipp...
GLOBECOM
2009
IEEE
13 years 10 months ago
A Game Theoretic Analysis of Blacklisting in Online Data Storage Systems
Abstract—In this paper, we investigate the problem of online data sharing on social networks from a game theoretic framework. We introduce blacklisting as trigger strategy to eli...
Bader Ali, Muthucumaru Maheswaran
CSDA
2006
94views more  CSDA 2006»
13 years 7 months ago
Signal extraction for simulated games with a large number of players
A signal extraction problem in simulated games is studied. A modelling technique is proposed for deriving beliefs for players in simulated games. Since standard Bayesian games pro...
Aki Lehtinen
FSTTCS
2008
Springer
13 years 8 months ago
On the Power of Imperfect Information
We present a polynomial-time reduction from parity games with imperfect information to safety games with imperfect information. Similar reductions for games with perfect informatio...
Dietmar Berwanger, Laurent Doyen
FSTTCS
2004
Springer
14 years 26 days ago
Visibly Pushdown Games
The class of visibly pushdown languages has been recently defined as a subclass of context-free languages with desirable closure properties and tractable decision problems. We stu...
Christof Löding, P. Madhusudan, Olivier Serre