Games played on graphs may have qualitative objectives, such as the satisfaction of an ω-regular property, or quantitative objectives, such as the optimization of a realvalued re...
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin...
Many verification, planning, and control problems can be modeled as games played on state-transition graphs by one or two players whose conflicting goals are to form a path in th...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...
Intelligent Tutoring Systems (ITSs) have been used for decades to teach students domain content or strategies. ITSs often struggle to maintain students’ interest and sustain a pr...
G. Tanner Jackson, Kyle B. Dempsey, Danielle S. Mc...
Transactional memory (TM) is a promising approach for designing concurrent data structures, and it is essential to develop better understanding of the formal properties that can b...
We argue that traditional synchronization objects, such as locks, conditions, and atomic/volatile variables, should be defined in terms of transactions, rather than the other way ...
Luke Dalessandro, Michael L. Scott, Michael F. Spe...