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ISMAR
2003
IEEE
14 years 3 months ago
BLADESHIPS: An Interactive Attraction in Mixed Reality
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...
Masayuki Takemura, Shungo Haraguchi
ENTCS
2006
136views more  ENTCS 2006»
13 years 9 months ago
Automated Game Analysis via Probabilistic Model Checking: a case study
It has been recognised for some time that there are close links between the various logics developed for the analysis of multi-agent systems and the many game-theoretic models dev...
Paolo Ballarini, Michael Fisher, Michael Wooldridg...
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
14 years 1 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
SPEECH
2002
112views more  SPEECH 2002»
13 years 9 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman
SIMVIS
2007
13 years 11 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...