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ICST
2009
IEEE
13 years 7 months ago
Timed Testing under Partial Observability
This paper studies the problem of model-based testing of real-time systems that are only partially observable. We model the System Under Test (SUT) using Timed Game Automata (TGA)...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
IEEEARES
2008
IEEE
14 years 4 months ago
Rapid Detection of Constant-Packet-Rate Flows
—The demand for effective VoIP and online gaming traffic management methods continues to increase for purposes such as QoS provisioning, usage accounting, and blocking VoIP call...
Kuan-Ta Chen, Jing-Kai Lou
SASO
2009
IEEE
14 years 4 months ago
Self-organizing Bandwidth Sharing in Priority-Based Medium Access
In this paper, we present an analysis of self-organizing bandwidth sharing in priority-based medium access. For this purpose, the priority-based Access Game is introduced. Analysi...
Stefan Wildermann, Tobias Ziermann, Jürgen Te...
DMS
2010
146views Multimedia» more  DMS 2010»
13 years 8 months ago
Electronic Payment and Online Gaming
We will evaluate electronic payment (ePayment) systems by employing a use-value analysis. The key success factors of ePayment systems are security and flexibility. Not surprisingly...
Gerald Draxler, Johannes Sametinger, Andreas Wiesa...
CHI
2004
ACM
14 years 10 months ago
Design of an audience voting system for the Olympic games
In this paper we describe an audience voting system which can be used for all kinds of judged sport events like diving, synchronised swimming, gymnastics, and ice-skating. The bas...
Ramon Schalleck, Marcin Bober, Heiko Drewes