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DIGRA
2003
Springer
14 years 19 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
GLOBECOM
2006
IEEE
14 years 1 months ago
A Coverage-Preserving and Hole Tolerant Based Scheme for the Irregular Sensing Range in Wireless Sensor Networks
— Coverage is an important issue related to WSN quality of service. Several centralized/decentralized solutions based on the geometry information of sensors and under the assumpt...
Azzedine Boukerche, Xin Fei, Regina Borges de Arau...
EVOW
2010
Springer
13 years 5 months ago
Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
The emergence of Grim Trigger as the dominant strategy in the Iterated Prisoner Dilemma (IPD) on a square lattice is investigated for players with finite memory, using three differ...
Degang Wu, Mathis Antony, Kwok Yip Szeto
IAT
2010
IEEE
13 years 5 months ago
Using a Social Orientation Model for the Evolution of Cooperative Societies
We utilize evolutionary game theory to study the evolution of cooperative societies and the behaviors of individual agents (i.e., players) in such societies. We present a novel pla...
Kan-Leung Cheng, Inon Zuckerman, Ugur Kuter, Dana ...
IJCAI
2007
13 years 8 months ago
Emergence of Norms through Social Learning
Behavioral norms are key ingredients that allow agent coordination where societal laws do not sufficiently constrain agent behaviors. Whereas social laws need to be enforced in a...
Sandip Sen, Stéphane Airiau