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DIGRA
2005
Springer
14 years 28 days ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
CSCW
2011
ACM
13 years 2 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
CEEMAS
2003
Springer
14 years 19 days ago
On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam's Razor
Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the diļ¬...
Karl Tuyls, Katja Verbeeck, Sam Maes
SIGKDD
2008
149views more  SIGKDD 2008»
13 years 7 months ago
Knowledge discovery from sensor data (SensorKDD)
Wide-area sensor infrastructures, remote sensors, RFIDs, and wireless sensor networks yield massive volumes of disparate, dynamic, and geographically distributed data. As such sen...
Ranga Raju Vatsavai, Olufemi A. Omitaomu, Joao Gam...
SLOGICA
2008
120views more  SLOGICA 2008»
13 years 7 months ago
Emergence of Information Transfer by Inductive Learning
We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular,...
Simon M. Huttegger, Brian Skyrms