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» Gaming Technology in Cultural Heritage Systems
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WWW
2004
ACM
14 years 8 months ago
Semantic Web-based Adaptive Hypermedia
Adaptive Hypermedia constitutes a large portion of the Web nowadays. Issues of personalization and adaptation become crucial for the efficient handling of the information on the I...
Lora Aroyo, Paul De Bra, Vadim I. Chepegin
CGA
2008
13 years 7 months ago
Virtual Inspector: A Flexible Visualizer for Dense 3D Scanned Models
The rapid evolution of automatic shape acquisition technologies will make huge amount of sampled 3D data available in the near future. Cultural Heritage (CH) domain is one of the ...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...
INFORMATICALT
2007
171views more  INFORMATICALT 2007»
13 years 7 months ago
E-Learning Documentation of Historical Living Systems with 3-D Modeling Functionality
The innovations and improvements in digital imaging sensors and scanners, computer modeling, haptic equipments and e-learning technology, as well as the availability of many powerf...
Athanasios D. Styliadis
AIED
2005
Springer
14 years 28 days ago
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Educational content developers, including AIED developers, traditionally make a distinction between formative evaluation and summative evaluation of learning materials. Although th...
W. Lewis Johnson, Carole R. Beal
EGITALY
2006
13 years 8 months ago
Easy Access to Huge 3D Models of Works of Art
Automatic shape acquisition technologies evolved rapidly in recent years, and huge mass of 3D data can be easily produced. The high accuracy of range scanning technology makes the...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...