Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
As personal health sensors become ubiquitous, we also expect them to become interoperable. That is, instead of closed, end-to-end personal health sensing systems, we envision stand...
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
A non-contact sensor based on the interaction of a person with electric fields for human-computer interface is investigated. Two sensing modes are explored: an external electric f...
Thomas G. Zimmerman, Joshua R. Smith, Joseph A. Pa...
The use of large quantities of common sense has long been thought to be critical to the automated understanding of the world. To this end, various groups have collected repositori...
William Pentney, Ana-Maria Popescu, Shiaokai Wang,...