This paper reports on an empirical study aimed at evaluating the utility of a reality-augmenting telepointer in a wearable videoconference system. Results show that using this tel...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
Abstract-- We are conducting research on "Embodied Proactive Human Interface". The aim of this research is to develop a new human-friendly active interface based on two k...
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Active Learning in the classroom domain presents an interesting case for integrating physical and digital affordances. Traditional physical handouts and transparencies are giving w...