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» Gaze and Gesture Activity in Communication
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ISWC
1999
IEEE
13 years 12 months ago
"Where Are You Pointing At?" A Study of Remote Collaboration in a Wearable Videoconference System
This paper reports on an empirical study aimed at evaluating the utility of a reality-augmenting telepointer in a wearable videoconference system. Results show that using this tel...
Martin Bauer, Gerd Kortuem, Zary Segall
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 23 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ICPR
2006
IEEE
14 years 8 months ago
Embodied Proactive Human Interface "PICO-2"
Abstract-- We are conducting research on "Embodied Proactive Human Interface". The aim of this research is to develop a new human-friendly active interface based on two k...
Hiroaki Omasa, Rin-ichiro Taniguchi, Ryo Kurazume,...
CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
INTERACT
2007
13 years 9 months ago
PaperCP: Exploring the Integration of Physical and Digital Affordances for Active Learning
Active Learning in the classroom domain presents an interesting case for integrating physical and digital affordances. Traditional physical handouts and transparencies are giving w...
Chunyuan Liao, François Guimbretière...