Sciweavers

415 search results - page 13 / 83
» Gaze and task performance in shared virtual environments
Sort
View
HRI
2011
ACM
13 years 11 days ago
Human-robot proxemics: physical and psychological distancing in human-robot interaction
To seamlessly integrate into the human physical and social environment, robots must display appropriate proxemic behavior—that is, follow societal norms in establishing their ph...
Jonathan Mumm, Bilge Mutlu
C5
2005
IEEE
14 years 2 months ago
Suggestions for New Features to Support Collaborative Learning in Virtual Worlds
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
Erik Champion, Sachiyo Sekiguchi
CHI
2004
ACM
14 years 9 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
CLUSTER
2008
IEEE
13 years 10 months ago
Efficient one-copy MPI shared memory communication in Virtual Machines
Efficient intra-node shared memory communication is important for High Performance Computing (HPC), especially with the emergence of multi-core architectures. As clusters continue ...
Wei Huang, Matthew J. Koop, Dhabaleswar K. Panda
USENIX
2007
13 years 11 months ago
Virtually Shared Displays and User Input Devices
This paper proposes making displays and input devices as first-class citizens in a networked system environment for collaborative applications. The paper describes a virtually sha...
Grant Wallace, Kai Li